Virtual spherical lights for many-light rendering of glossy scenes.
Milos HasanJaroslav KrivánekBruce WalterKavita BalaPublished in: ACM Trans. Graph. (2009)
Keyphrases
- high fidelity
- multiple scattering
- virtual environment
- augmented reality
- virtual reality
- complex scenes
- real scenes
- photorealistic rendering
- three dimensional
- visual effects
- real time
- virtual world
- computer graphics
- d scene
- photorealistic
- high quality
- subsurface scattering
- computer vision
- spherical harmonics
- geometric models
- virtual view
- image generation
- viewpoint
- dynamic scenes
- curved surfaces
- image based rendering
- texture mapping
- scene geometry
- ray tracing
- star shaped
- plenoptic function