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On the K-Best Mode in Computer Chess: Measuring the Similarity of Move Proposals.

Ingo Althöfer
Published in: J. Int. Comput. Games Assoc. (1997)
Keyphrases
  • computer chess
  • evaluation function
  • similarity measure
  • brute force
  • learning environment
  • artificial intelligence
  • cooperative
  • computational complexity
  • computationally expensive