What you see is (almost) what you hear: design principles for user interfaces for accessing speech archives.
Steve WhittakerJohn ChoiJulia HirschbergChristine H. NakataniPublished in: ICSLP (1998)
Keyphrases
- design principles
- user interface
- speech recognition
- multimodal interfaces
- design decisions
- instructional design
- speech signal
- design process
- software engineering
- multimedia
- digital libraries
- audio visual
- human computer interaction
- automatic speech recognition
- interface design
- metadata
- design patterns
- serious games
- detailed design
- database design
- management system
- end users
- key concepts
- software systems
- data management
- open source
- text to speech
- cooperative