Login / Signup

Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering.

Alexandre AncelJean-Michel DischlerCatherine Mongenet
Published in: EGPGV@Eurographics (2012)
Keyphrases
  • direct volume rendering
  • ambient occlusion
  • ray casting
  • real time
  • volume data
  • volume rendering
  • graphics hardware
  • rendered images
  • parallel processing
  • finite element