Login / Signup
Texture mapping volumes using GPU-based polygon-assisted raycasting.
Mike Wakid
Can Kirmizibayrak
James K. Hahn
Published in:
CGAMES (2011)
Keyphrases
</>
texture mapping
graphics hardware
hole filling
image based rendering
computer graphics
photorealistic
d objects
d mesh
human faces
real time
three dimensional
convex hull
virtual reality
hand held
augmented reality
viewpoint
high quality