Impostors and pseudo-instancing for GPU crowd rendering.
Erik MillánIsaac RudomínPublished in: GRAPHITE (2006)
Keyphrases
- graphics hardware
- real time rendering
- cluster of workstations
- real time
- graphics processors
- ray casting
- volume rendering
- computer graphics
- gpu implementation
- texture mapping
- implicit surfaces
- parallel algorithm
- image based rendering
- high quality
- crowd sourced
- graphics processing units
- parallel implementation
- high fidelity
- parallel processing
- ambient occlusion
- gpu accelerated
- parallel computation
- image based modeling
- crowd behavior
- database
- processing speed
- frame rate
- d scene
- single image
- general purpose
- neural network
- image generation
- image synthesis
- virtual reality
- pedestrian dynamics
- image processing
- social force model