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First-person Cinematographic Videogames: Game Model, Authoring Environment, and Potential for Creating Affection for Places.

Ivan BlecicSara CuccuFilippo Andrea FanniVittoria FrauRiccardo MacisValeria SaiuMartina SenisLucio Davide SpanoAlessandro Tola
Published in: ACM Journal on Computing and Cultural Heritage (2021)
Keyphrases
  • video games
  • machine learning
  • case study
  • high level
  • active learning
  • goal oriented