Exploring the effect of an augmented reality literacy programme for reading and spelling difficulties for children diagnosed with ADHD.
Crispino TostoTomonori HasegawaEleni E. ManginaAntonella ChifariRita TreacyGianluca MerloGiuseppe ChiazzesePublished in: Virtual Real. (2021)
Keyphrases
- augmented reality
- language skills
- learning games
- tangible user interface
- virtual reality
- mobile augmented reality
- human computer interaction
- virtual objects
- real environment
- markerless
- mixed reality
- user interface
- molecular structures
- head mounted display
- input device
- real scenes
- multi user
- computer animation
- computer generated images
- language learning
- tangible interaction
- promising experimental results demonstrate
- camera tracking
- multi view
- artificial intelligence