Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides.
Alassane NdiayePatrick GebhardMichael KippMartin KlesenMichael SchneiderWolfgang WahlsterPublished in: INTETAIN (2005)
Keyphrases
- ambient intelligence
- tangible interaction
- everyday life
- augmented reality
- ubiquitous computing
- interaction design
- context awareness
- human centered
- context aware
- intelligent systems
- artificial intelligence
- smart environments
- learning tools
- ambient intelligence environments
- ambient assisted living
- pervasive computing
- wearable computing
- virtual environment
- ambient intelligence systems
- ambient computing
- intelligent environments
- everyday objects
- international symposium
- smart home
- software development