Virtual Reality in Education: A Case Study on Exploring Immersive Learning for Prisoners.
Jonny M. CollinsTobias LanglotzHolger RegenbrechtPublished in: ISMAR Adjunct (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- virtual world
- learning process
- three dimensional
- role play
- mobile learning
- computer animation
- virtual humans
- computer graphics
- digital games
- secondary school
- photorealistic
- interactive virtual
- virtual space
- university level
- web based learning
- data mining
- learning community
- virtual training
- virtual museum
- computer interface
- educational technology
- elementary school
- serious games
- augmented reality
- human computer interaction
- pattern recognition
- multimedia
- computer vision