Playing the Hypercube - Using Augmented Reality to Enhance a Multimodal Musical Performance.
Alyson Matheus de Carvalho SouzaJônatas ManzolliCleber Da Silveira CamposCésar Rennó-CostaPublished in: SVR (2022)
Keyphrases
- augmented reality
- mixed reality
- virtual objects
- human computer interaction
- musical instruments
- markerless
- virtual reality
- multi user
- real environment
- camera tracking
- live video
- mobile augmented reality
- real scenes
- promising experimental results demonstrate
- fiducial markers
- x ray
- tangible interaction
- learning games
- computer games
- computer generated images
- molecular structures
- mutual information
- image processing