CoolMoves: User Motion Accentuation in Virtual Reality.
Karan AhujaEyal OfekMar González-FrancoChristian HolzAndrew D. WilsonPublished in: Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. (2021)
Keyphrases
- virtual reality
- computer animation
- virtual space
- virtual environment
- computer graphics
- virtual world
- three dimensional
- user interface
- virtual reality technology
- augmented reality
- photorealistic
- user interaction
- multi sensory
- space time
- interactive virtual
- optical flow
- user experience
- human motion
- virtual museum
- tangible user interface
- motion tracking
- motion estimation
- image sequences
- virtual laboratory
- virtual humans
- force feedback
- visual data mining
- moving objects
- multimedia
- virtual reality environments
- real time