A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD).
Kamran KhowajaSiti Salwah SalimPublished in: Univers. Access Inf. Soc. (2020)
Keyphrases
- autism spectrum disorder
- design principles
- serious games
- qualitative analysis
- social skills
- high risk
- case study
- user interface
- software architecture
- computer games
- game engine
- databases
- video games
- risk factors
- educational games
- design patterns
- information security
- key features
- computer aided
- design process
- virtual environment
- metadata