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Evolution of Reactive Rules in Multi Player Computer Games Based on Imitation.
Steffen Priesterjahn
Oliver Kramer
Alexander Weimer
Andreas Goebels
Published in:
ICNC (2) (2005)
Keyphrases
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computer games
multi player
online game
game play
game playing
educational games
role playing game
video games
game design
pilot study
artificial intelligence
game based learning
commercial games
cooperative
serious games
game development