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[DC] Gamified VR for Socially Isolated Adolescents with Significant Illness.

U. B. Hansi Udapola
Published in: VR Workshops (2022)
Keyphrases
  • virtual reality
  • health care
  • real time
  • databases
  • neural network
  • real world
  • genetic algorithm
  • case study
  • image segmentation
  • multiscale
  • lower bound
  • evolutionary algorithm
  • virtual environment
  • social interaction