Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics.
Christian Sebastian LohI-Hung LiYanyan ShengPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- serious games
- game play
- decision making
- similarity measure
- video games
- business intelligence
- card games
- action selection
- game engine
- virtual environment
- computer games
- educational games
- decision process
- communication skills
- intelligent tutoring
- game design
- data mining
- data management
- game development
- repeated games
- decision makers
- case study
- current situation
- data structures and algorithms
- design principles
- learning scenarios
- game based learning
- user interface
- learning experience
- distributed systems
- learning process
- user profiles
- educational tools
- learning analytics