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Preferential Opponent Selection in Public Goods Games.

Markus Brede
Published in: Adv. Complex Syst. (2012)
Keyphrases
  • public goods
  • game theory
  • imperfect information
  • computer games
  • reinforcement learning agents
  • incentive mechanism
  • video games
  • game theoretic
  • cooperative
  • multi agent
  • software engineering
  • nash equilibrium