SelfGCN: Graph Convolution Network With Self-Attention for Skeleton-Based Action Recognition.
Zhize WuPengpeng SunXin ChenKeke TangTong XuLe ZouXiaofeng WangMing TanFan ChengThomas WeisePublished in: IEEE Trans. Image Process. (2024)
Keyphrases
- action recognition
- human actions
- bag of words
- action classification
- activity recognition
- human detection
- computer vision
- recognizing human actions
- recognition of human actions
- recognizing actions
- body parts
- spatial temporal
- static images
- view invariant
- action recognition in videos
- human activities
- independent subspace analysis
- bag of features
- graph structure
- graph mining
- video dataset
- human pose
- action detection
- action primitives
- particle filter
- object detection
- keywords
- three dimensional