Making Pretense Visible and Graspable: An augmented reality approach to promote pretend play.
Zhen BaiAlan F. BlackwellGeorge CoulourisPublished in: ISMAR (2012)
Keyphrases
- augmented reality
- markerless
- virtual objects
- mixed reality
- virtual reality
- multi user
- human computer interaction
- promising experimental results demonstrate
- learning games
- real scenes
- camera tracking
- head mounted display
- computer generated images
- mobile augmented reality
- tangible interaction
- virtual environment
- real environment
- urban environments
- expert systems