Motivational benefits and usability of a handheld Augmented Reality game for anatomy learning.
Jonas BlattgersteJannik FranssenMichaela ArztmannThies PfeifferPublished in: AIVR (2022)
Keyphrases
- augmented reality
- learning games
- virtual objects
- mixed reality
- three dimensional
- molecular structures
- learning platform
- digital games
- real scenes
- game design
- human computer interaction
- learning process
- reinforcement learning
- image processing
- virtual reality
- real environment
- medical images
- live video
- head mounted display
- fiducial markers