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Korean Online Game's Platform Competition under Two-Sided Market Characteristic.
SeonJun Kang
Sang-Yong Tom Lee
Published in:
J. Glob. Inf. Manag. (2014)
Keyphrases
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online game
online gaming
educational games
computer games
competitive market
virtual communities
market competition
game based learning
double auction
multi player
role playing game
equilibrium strategies