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Korean Online Game's Platform Competition under Two-Sided Market Characteristic.

SeonJun KangSang-Yong Tom Lee
Published in: J. Glob. Inf. Manag. (2014)
Keyphrases
  • online game
  • online gaming
  • educational games
  • computer games
  • competitive market
  • virtual communities
  • market competition
  • game based learning
  • double auction
  • multi player
  • role playing game
  • equilibrium strategies