Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion.
Jeffrey C. F. HoRyan NgPublished in: Behav. Inf. Technol. (2022)
Keyphrases
- virtual reality
- serious games
- virtual environment
- computer games
- video games
- game play
- virtual humans
- virtual world
- game design
- game development
- educational games
- game playing
- augmented reality
- digital games
- game theory
- game based learning
- game theoretic
- computer animation
- three dimensional
- nash equilibrium
- nash equilibria
- computer graphics
- learning experience
- virtual space
- multi user
- game players
- online game
- multi sensory
- virtual museum
- virtual training
- general game playing
- photorealistic
- interactive virtual
- virtual reality technology
- perfect information
- two player games
- visual data mining
- coalitional games
- imperfect information
- multi agent systems
- game tree
- learning tools
- multimedia
- learning games
- game programming
- multi agent
- game mechanics
- pure nash equilibria
- tangible user interface