Serious Game Design: Motivating Students through a Balance of Fun and Learning.
Christopher FranzwaYing TangAaron JohnsonPublished in: VS-GAMES (2013)
Keyphrases
- serious games
- learning scenarios
- learning process
- helping students
- design principles
- engineering education
- cognitive load
- learning goals
- graphic design
- java programming
- learning algorithm
- classroom teaching
- design process
- student engagement
- educational experiences
- computer programming
- game engine
- teacher education
- educational environment
- high school students
- active participation
- undergraduate students
- knowledge level
- blended learning
- collaborative learning
- learning activities
- learning outcomes
- higher education
- learning experience
- social networks
- data model
- software engineering
- communication skills
- virtual environment
- video games
- high school
- middle school
- secondary school
- elementary school
- teaching methods
- game play