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GPU-based four-dimensional general-relativistic ray tracing.

Daniel KuchelmeisterThomas MüllerMarco AmentGünter WunnerDaniel Weiskopf
Published in: Comput. Phys. Commun. (2012)
Keyphrases
  • ray tracing
  • image synthesis
  • computationally intensive
  • neural network
  • graphics hardware
  • times faster
  • real time
  • vision system
  • parallel implementation