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GPU-based four-dimensional general-relativistic ray tracing.
Daniel Kuchelmeister
Thomas Müller
Marco Ament
Günter Wunner
Daniel Weiskopf
Published in:
Comput. Phys. Commun. (2012)
Keyphrases
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ray tracing
image synthesis
computationally intensive
neural network
graphics hardware
times faster
real time
vision system
parallel implementation