The Effects of Secondary Task Demands on Cybersickness in Active Exploration Virtual Reality Experiences.
Rohith VenkatakrishnanRoshan VenkatakrishnanBalagopal RaveendranathRyan CanalesDawn M. SarnoAndrew C. RobbWen-Chieh LinSabarish V. BabuPublished in: IEEE Trans. Vis. Comput. Graph. (2024)
Keyphrases
- virtual reality
- active exploration
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- virtual world
- computer animation
- virtual museum
- active learning
- virtual humans
- virtual training
- case study
- virtual space
- virtual reality technology
- interactive virtual
- problem based learning
- force feedback
- small sample
- visual data mining
- data mining
- multi user
- pattern recognition
- reinforcement learning
- multi sensory
- multimedia