Pointing at 3D targets in a stereo head-tracked virtual environment.
Robert J. TeatherWolfgang StürzlingerPublished in: 3DUI (2011)
Keyphrases
- virtual environment
- real time
- camera setup
- eye gaze
- virtual reality
- virtual world
- stereo images
- computer vision
- stereo vision
- image sequences
- multi user
- stereo matching
- physical environment
- computer graphics
- depth map
- multi camera
- collision detection
- three dimensional
- virtual humans
- real environment
- virtual characters
- virtual space
- virtual training
- head movements
- haptic device