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Understanding the Acceptance of Augmented Reality at an Organisational Level: The Case of Geevor Tin Mine Museum.
Eleanor E. Cranmer
Timothy Jung
M. Claudia tom Dieck
Amanda Miller
Published in:
ENTER (2016)
Keyphrases
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augmented reality
virtual objects
mixed reality
virtual reality
markerless
multi user
human computer interaction
head mounted display
promising experimental results demonstrate
mobile augmented reality
real environment
learning games
molecular structures
camera tracking
real objects
user interface
real time