Ace That Game: Educating Students to Gamified Design Thinking.
Naomi Unkelos-ShpigelPublished in: STPIS@CAiSE (2016)
Keyphrases
- design thinking
- game based learning
- role playing
- simulation game
- mobile games
- learning experience
- student learning
- learning environment
- high school students
- e learning
- video games
- learning activities
- board game
- learning outcomes
- mobile learning
- computer games
- collaborative learning
- game playing
- role play
- learning objectives
- digital games
- adventure game
- distance learning
- educational games
- game theory
- elementary school students
- learning process
- high school
- intelligent tutoring systems
- virtual world
- higher education
- systems engineering
- game mechanics
- learning games
- game play
- game design
- learning styles
- students learning
- elementary school
- serious games
- nash equilibrium
- game based learning environment
- business processes
- mobile devices
- english vocabulary
- pedagogical design