Towards a scenario of virtual mental health environments for school-aged children.
Mari HankalaMarja KankaanrantaK. Kepler-UotinenRebekah RousiSaana MehtäläPublished in: MindTrek (2017)
Keyphrases
- mental health
- primary school
- real world
- virtual environment
- age groups
- virtual world
- augmented reality
- dynamic environments
- pilot study
- highly dynamic
- early childhood
- young children
- educational games
- computer technology
- robotic systems
- physical environment
- life long learning
- mathematics learning
- human computer interaction
- school education
- data sets
- virtual laboratory
- computing environments
- immersive environments
- high school
- multi user environment