Serious Games for Mobile Devices: the InTouch Project Case Study.
Alfredo ImbelloneBrunella BotteCarlo Maria MedagliaPublished in: Int. J. Serious Games (2015)
Keyphrases
- serious games
- case study
- mobile devices
- virtual environment
- usability testing
- video games
- game engine
- software development
- mobile learning
- game design
- game play
- educational games
- learning scenarios
- mobile phone
- learning activities
- project management
- knowledge management
- computer games
- game development
- educational tools
- context aware
- learning processes
- virtual characters
- data structures and algorithms
- soft skills
- real world
- mobile technologies
- design principles
- expert systems
- development process
- learning experience
- design process
- databases
- social skills