Application of Biofeedback Technology in Human-Computer Interaction in Video Games.
Shenglin XuZekun QinXin LyuPublished in: DSIE (2023)
Keyphrases
- human computer interaction
- video games
- human factors
- interaction design
- human computer
- user interface
- user interface design
- augmented reality
- information processing systems
- human computer interface
- eye tracking
- learning experience
- gesture recognition
- multimodal interfaces
- computer games
- hand gestures
- game play
- affective computing
- machine learning
- ubiquitous computing and ambient intelligence
- emotion recognition
- educational games
- computer systems
- computational intelligence
- learning process
- computer science
- reinforcement learning
- case study