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Immersive movies: the effect of point of view on narrative engagement.
Alberto Cannavò
Antonio Castiello
Filippo Gabriele Pratticò
Tatiana Mazali
Fabrizio Lamberti
Published in:
AI Soc. (2024)
Keyphrases
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learning environment
virtual environment
virtual reality
virtual world
multi user
three dimensional
human computer interaction
machine learning
artificial intelligence
multimedia
image sequences
mixed reality
negative impact