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Accounting for Non-Uniform Ambient Lighting in Ray Traced Ambient Occlusion.
András Fridvalszky
Balázs Tóth
Published in:
Period. Polytech. Electr. Eng. Comput. Sci. (2022)
Keyphrases
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ambient occlusion
global illumination
ray tracing
image synthesis
ambient intelligence
viewpoint
lighting conditions
photorealistic
computer graphics
monte carlo
ambient light
image space
computationally intensive
light field
video sequences
virtual reality
scene geometry
particle filter
ambient illumination