Login / Signup

Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application.

Panote SiriarayaValentijn VischMarierose M. M. van DoorenRenske Spijkerman
Published in: VS-GAMES (2018)
Keyphrases
  • case study
  • lessons learned
  • real world
  • neural network
  • data mining
  • artificial intelligence
  • information retrieval
  • database systems
  • biomedical informatics