Effects of Transfer Functions and Body Parts on Body-Centric Locomotion in Virtual Reality.
Boyu GaoZijun MaiHuawei TuHenry Been-Lirn DuhPublished in: IEEE Trans. Vis. Comput. Graph. (2023)
Keyphrases
- virtual reality
- body parts
- transfer function
- human body
- pose estimation
- action recognition
- virtual environment
- human motion
- three dimensional
- motion tracking
- human pose estimation
- computer graphics
- video sequences
- augmented reality
- human pose
- degrees of freedom
- virtual humans
- image enhancement
- motion capture
- interactive virtual
- video frames
- virtual world
- virtual museum
- tangible user interface
- virtual reality technology
- spatial and temporal
- virtual training
- mobile robot
- contrast enhancement
- machine learning
- mean shift
- markerless
- upper body
- collaborative virtual environments
- pattern recognition
- image segmentation
- image processing
- computer vision
- virtual space
- viewpoint
- body posture