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Using Multi-Level Precueing to Improve Performance in Path-Following Tasks in Virtual Reality.
Jen-Shuo Liu
Carmine Elvezio
Barbara Tversky
Steven Feiner
Published in:
IEEE Trans. Vis. Comput. Graph. (2021)
Keyphrases
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virtual reality
virtual environment
computer graphics
virtual world
photorealistic
augmented reality
three dimensional
virtual humans
computer animation
visual data mining
virtual reality technology
pattern recognition
image sequences
virtual training
multi sensory
user interface
metadata
interactive virtual