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Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play.

Anders Sundnes LøvlieKarin RydingJocelyn SpencePaulina RajkowskaAnnika WaernTim WraySteve BenfordWilliam PrestonEmily-Clare Thorn
Published in: ACM Journal on Computing and Cultural Heritage (2021)
Keyphrases
  • playing games
  • game design
  • video games
  • cultural heritage
  • three dimensional
  • educational games
  • hybrid learning
  • real world
  • digital libraries
  • user behavior
  • computer games
  • serious games