Enriching an informal engineering education program with social relevance and history for middle school girls.
Ann ReimersJohn F. SmithPublished in: FIE (2016)
Keyphrases
- middle school
- engineering education
- learning tools
- high school
- engineering design
- video games
- high school students
- middle school students
- computer technology
- social networks
- science education
- e learning
- science learning
- learning opportunities
- concept maps
- science classroom
- educational technology
- social interaction
- machine learning
- science curriculum
- student learning
- learning experience
- learning community
- educational games
- case study
- multimedia