Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games.
Ralf DörnerStefan GöbelMichael D. Kickmeier-RustPublished in: Entertainment Computing and Serious Games (2015)
Keyphrases
- serious games
- video games
- computer games
- design principles
- virtual environment
- educational games
- game play
- book presents
- game engine
- game development
- data structures and algorithms
- game design
- book covers
- detailed coverage
- intelligent tutoring
- virtual characters
- learning scenarios
- educational tools
- game based learning
- social skills
- usability testing
- game playing
- communication skills
- multimedia