Evaluation of a virtual gaming environment designed to access emotional reactions while playing.
Sarah-Christin FreytagCarolin WienrichPublished in: VS-GAMES (2017)
Keyphrases
- virtual environment
- computer games
- virtual world
- game players
- real time
- physical environment
- mobile robot
- dynamic environments
- virtual reality
- multi player
- game playing
- evaluation method
- multiple autonomous
- information access
- evaluation metrics
- video games
- digital libraries
- online game
- emotional intelligence
- human behaviour
- augmented reality