Hardware-assisted virtual collisions.
George BaciuWingo Sai-Keung WongHanqiu SunPublished in: VRST (1998)
Keyphrases
- low cost
- real time
- virtual environment
- augmented reality
- hardware and software
- virtual world
- virtual reality
- computing systems
- computer systems
- computing power
- massively parallel
- personal computer
- hardware architecture
- graphics hardware
- hardware implementation
- embedded systems
- cloud computing
- data structure
- decision trees