Assessing the effectiveness of a 3-D instructional game on improving mathematics achievement and motivation of middle school students.
Haiyan BaiWei PanAtsusi HirumiMansureh KebritchiPublished in: Br. J. Educ. Technol. (2012)
Keyphrases
- middle school students
- middle school
- pilot study
- student achievement
- learning achievement
- video games
- science education
- learning environment
- educational games
- instructional design
- critical thinking
- virtual world
- elementary students
- individual differences
- instructional strategies
- science learning
- learning outcomes
- learning process
- case study