Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames.
Gustav DahlMartin KrausPublished in: MindTrek (2015)
Keyphrases
- game play
- video games
- game mechanics
- game design
- game players
- game playing
- multi player
- playing games
- educational games
- computer games
- learning experience
- game based learning
- authoring tool
- game engine
- learning tools
- serious games
- virtual world
- digital games
- game ai
- game development
- machine learning
- human players
- virtual environment