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Work-in-Progress-Virtual Field Trips to Increase Geoscience Accessibility and Student Engagement.

Matthew DonnellyAdaobi NebuwaJaclyn S. BaughmanStacy A. Doore
Published in: iLRN (2021)
Keyphrases
  • student engagement
  • student learning
  • computer science education
  • video games
  • virtual learning environments
  • virtual environment
  • virtual world
  • machine learning
  • lessons learned
  • active participation