Online recruitment and engagement of students in game and simulation-based STEM learning.
David C. GibsonSusan GrassoPublished in: FDG (2009)
Keyphrases
- student engagement
- digital games
- role playing
- learning process
- online learning
- game based learning environment
- learning gains
- learning scenarios
- peer interaction
- problem based learning
- collaborative learning
- undergraduate students
- mobile games
- online environment
- learning platform
- learning environment
- learning games
- mobile learning
- high school students
- elementary school
- computer assisted instruction
- learning outcomes
- high school
- video games
- computer programming
- computer mediated
- learning community
- student learning
- learning opportunities
- university students
- teaching materials
- virtual learning environments
- board game
- role play
- online course
- elementary school students
- student participation