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A real-time streaming games-on-demand system.

Theofilos KarachristosDimitrios ApostolatosDimitrios Metafas
Published in: DIMEA (2008)
Keyphrases
  • real time streaming
  • multipath
  • high speed networks
  • game theory
  • computer games
  • video games
  • real time
  • high speed
  • multimedia
  • cloud computing
  • fine grained
  • end to end