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QuesTanja: Konzeption einer Online-Plattform zur computerunterstützten Gamification von Unterrichtseinheiten.
Nando Stöcklin
Nico Steinbach
Christian Spannagel
Published in:
DeLFI (2014)
Keyphrases
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online learning
real time
image processing
active learning
database
neural network
information retrieval
web services
decision trees
data structure
special case
end users
user experience