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Real-time RGB-D mapping and 3-D modeling on the GPU using the random ball cover data structure.
Dominik Neumann
Felix Lugauer
Sebastian Bauer
Jakob Wasza
Joachim Hornegger
Published in:
ICCV Workshops (2011)
Keyphrases
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real time
data structure
graphics hardware
vision system
gpu accelerated
gpu implementation
graphics processing units
low cost
control system
parallel processing
multidimensional data
linked list
camera tracking
graphics processors
depth cameras
space efficient
suffix tree
parallel computing
main memory
data sets