Login / Signup
Reduced Space and Faster Convergence in Imperfect-Information Games via Regret-Based Pruning.
Noam Brown
Tuomas Sandholm
Published in:
CoRR (2016)
Keyphrases
</>
faster convergence
search space
global optimum
imperfect information games
convergence speed
step size
pso algorithm
lower bound
particle swarm optimization
imperfect information