An ontology-based adaptive mobile learning system based on learners' abilities.
Maryam YarandiHossein JahankhaniAbdel-Rahman H. TawilPublished in: EDUCON (2012)
Keyphrases
- mobile learning
- learning activities
- learning experience
- ubiquitous learning
- language learning
- e learning
- learning content
- m learning
- university students
- mobile learning environment
- mobile technologies
- mobile devices
- learning tools
- mobile phone
- game based learning
- learning technologies
- higher education
- learning games
- learning environment
- handheld devices
- positive attitude
- context aware mobile learning
- learning processes
- educational contexts
- learning resources
- learning process
- context aware
- situated learning
- database
- learning materials
- student centred
- learning in higher education
- mobile users
- learning objects
- informal learning
- learning outcomes
- learning scenarios
- collaborative learning
- online learning
- learning opportunities
- emerging technologies
- technology enhanced
- machine learning
- pervasive learning
- mobile language learning